Слика:Elliptic cylinder.png
Од Википедија, слободна енциклопедија
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Оваа датотека е заедничка и може да се користи од други проекти.
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| I, the copyright holder of this work, hereby release it into the public domain. This applies worldwide. In case this is not legally possible: Afrikaans | Alemannisch | Aragonés | العربية | Български | Català | Česky | Cymraeg | Dansk | Deutsch | Ελληνικά | English | Español | Esperanto | Euskara | فارسی | Français | Galego | 한국어 | हिन्दी | Hrvatski | Ido | Bahasa Indonesia | Íslenska | Italiano | עברית | Kurdî / كوردي | Latina | Lietuvių | Magyar | Bahasa Melayu | Nederlands | Norsk (bokmål) | Norsk (nynorsk) | 日本語 | Polski | Português | Ripoarish | Română | Русский | Shqip | Slovenčina | Slovenščina | Српски | Svenska | ไทย | Türkçe | Українська | Tiếng Việt | Walon | 简体中文 | 繁體中文 | 粵語 | +/- |
Here is a POV-Ray source of this image:
// +FN +UA +W1200 +H1200 +A0.0 +AM2
// Used fonts: Gentium (http://scripts.sil.org/gentium )
#version 3.6;
global_settings {
assumed_gamma 1.0
radiosity {
pretrace_start 0.08 // start pretrace at this size
pretrace_end 0.02 // end pretrace at this size
count 35 // higher -> higher quality (1..1600) [35]
nearest_count 5 // higher -> higher quality (1..10) [5]
error_bound 1.8 // higher -> smoother, less accurate [1.8]
recursion_limit 3 // how much interreflections are calculated (1..5+) [3]
low_error_factor .5 // reduce error_bound during last pretrace step
gray_threshold 0.0 // increase for weakening colors (0..1) [0]
minimum_reuse 0.015 // reuse of old radiosity samples [0.015]
brightness 1 // brightness of radiosity effects (0..1) [1]
adc_bailout 0.01/2
//normal on // take surface normals into account [off]
//media on // take media into account [off]
//save_file "file_name" // save radiosity data
//load_file "file_name" // load saved radiosity data
//always_sample off // turn sampling in final trace off [on]
//max_sample 1.0 // maximum brightness of samples
}
}
#declare A = 1.60;
#declare B = 1.00;
#declare H = 3.00;
camera
{
perspective angle 30
right x*image_width/image_height
up y
location < 0.0, 0.0,-9.0>
look_at < 0.0, 0.0, 0.0>
}
light_source { <-1000, 400, -1000> color rgb < 1.0, 1.0, 1.0> }
background { color rgb < 1.0, 1.0, 1.0> }
#declare Cyl0 =
union
{
difference
{
cylinder
{
< 0.0,-0.5, 0.0>, < 0.0, 0.5, 0.0>, 1.00
}
cylinder
{
< 0.0,-0.51, 0.0>, < 0.0, 0.51, 0.0>, 0.95 open
}
scale <A,H,B>
texture
{
pigment
{
granite
color_map
{
[0.0 color rgbt < 0.50, 0.30, 0.25, 0.40>]
[1.0 color rgbt < 0.80, 0.80, 0.80, 0.40>]
}
}
finish { brilliance 0.5 ambient 0.0 diffuse 0.7 specular 0.2 }
}
}
union
{
sphere { < 0.0, H/2, 0.0>, 0.03 }
cylinder { < 0.0, H/2, 0.0>, < 0.0,-H/2, 0.0>, 0.03 }
cylinder { <-A, H/2, 0.0>, < A, H/2, 0.0>, 0.03 }
cylinder { < 0.0, H/2,-B>, < 0.0, H/2, B>, 0.03 }
cylinder { <-A,-H/2, 0.0>, < A,-H/2, 0.0>, 0.03 }
cylinder { < 0.0,-H/2,-B>, < 0.0,-H/2, B>, 0.03 }
texture
{
pigment { color rgb < 0.6, 0.1, 0.1> }
finish { ambient 0.0 diffuse 0.3 specular 0.3 }
}
}
union
{
text
{
ttf "GenI102.ttf" "a" 0.1, 0
scale 0.7
rotate 90*x
translate <-A/2 - 0.15, H/2 + 0.03, 0.10>
}
text
{
ttf "GenI102.ttf" "b" 0.1, 0
scale 0.7
rotate 90*x
translate < B/2 - 0.15, H/2 + 0.03, 0.10>
rotate 90*y
}
text
{
ttf "GenI102.ttf" "h" 0.1, 0
scale 0.7
translate <-0.40, H*5/20 - 0.20,-0.02>
rotate 45*y
}
texture
{
pigment { color rgb < 0.6, 0.1, 0.1> }
finish { ambient 0.0 diffuse 0.3 specular 0.3 }
}
}
}
object
{
Cyl0
rotate -45*y
rotate -45*x
}
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