Chrono Trigger

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Chrono Trigger

La coberta nord-americana del Chrono Trigger que mostra les tres tecnologies de l'Arc Impulse
Desenvolupat per Square
Publicat per Super Nintendo Entertainment System
JP Square
EUA Square Soft, Inc.
PlayStation
JP Square
EUA Square Electronic Arts
Dissenyat per Kazuhiko Aoki (productor)
Takashi Tokita (director)
Yoshinori Kitase (director)
Akihiko Matsui (director)
Akira Toriyama (dissenyador dels personatges)
Yuuji Horii (supervisor)
Hironobu Sakaguchi (supervisor)
Yasunori Mitsuda (compositor)
Nobuo Uematsu (compositor)
Sèrie La saga Chrono
Llançament Super Nintendo Entertainment System
JP 11 de març de 1995
EUA 22 d'agost de 1995
PlayStation

JP 2 de novembre de 1999
EUA 29 de juny de 2001

Gènere/s Videojoc de rol
Mode/s Un jugador
Qualificació Super Nintendo Entertainment System
ESRB: K-A (Kids to Adults)
PlayStation
ESRB: T (Teen) CERO: A (totes les edats)
Plataforma/es Super Famicom / Super Nintendo Entertainment System
PlayStation
Format Super Nintendo Entertainment System
Cartutx de 32-megabit (aproximadament 4Megabyte)
PlayStation
1 CD-ROM

Chrono Trigger (クロノ・トリガー , Kurono Torigā?) és un videojoc de rol creat i publicat per Square (ara Square Enix) per la videoconsola Super Nintendo Entertainment System. Es va llançar per primera vegada l'11 de març de 1995 al Japó i el 22 d'agost 1995 a l'Amèrica del Nord. El videojoc no es va llançar als Països Catalans ni a Europa. La història del videojoc tracta sobre un grup jove d'aventurers que accidentalment són transportats a través del temps i veuen que el món serà destruït en un futur proper. Prometent prevenir aquest desastre, ells viatgen a través de la història per mirar de descobrir la manera de salvar el planeta.

Chrono Trigger va ser desenvolupat per un grup anomenat "Dream Team"[1] o "Dream Project" que està constituït per Hironobu Sakaguchi, Kazuhiko Aoki i el compositor i músic Nobuo Uematsu, conegut pels seus treballs a la saga de Final Fantasy, i Yuuji Horii i l'artista Akira Toriyama, conegut pels seus treballs a la saga de Dragon Quest.

En el temps del llançament, certs aspectes del Chrono Trigger esdevenien com a revolucionaris en els videojocs — incloent molts finals possibles,[2] una història dramàtica amb molts personatges, un agradable sistema de batalla i gràfics bastant bons i detallades.[3] Encara és reconegut per molts fans com a un dels millors videojocs de tots els temps,[4] i va ser realitzada una versió feta per TOSE per la PlayStation de Sony al Japó rellançadada per Square durant el 1999. Al 2001, va ser llançat a l'Amèrica del Nord com a part de Final Fantasy Chronicles per la PlayStation, que també incloïa el Final Fantasy IV. Però mai va ser llançat als territoris que s'utilitza PAL.

Taula de continguts

[edita] Jugabilitat

Chrono Trigger mostra una bona jugabilitat RPG, però amb diverses innovacions. Com els primers videojocs del tipus RPG, el jugador assumeix el control del protagonista i els seus companys a través d'un món fictici en dos dimensions, constituït en diversos boscos, ciutats i masmorres. La navegació pel món es fa a través d'un mapa del món a escala reduïda, veient-ne els edificis, camins i elements més destacats del paisatge. Les localitzacions com poden ser les ciutats i els boscos són representats per més mapes reduïts en què els jugadors hi poden entrar per trobar objectes, resoldre trencaclosques (o puzzles), fer batalles, trobar objectes i enemics. No obstant això, la jugabilitat del Chrono Trigger es desvia del RPG tradicional en què hi ha un trobador aleatori d'enemics en el qual alguns es veuen visiblement de lluny i quan s'està a prop s'inicia una emboscada per realitzar després la lluita. Amb el contacte amb els enemics en un camp s'inicia una batalla que es pot celebrar en el camp mateix o en una pantalla de batalla separada.[5] Aquest concepte es veu reflectat en alguns títols posteriors a aquest com Secret of Mana i Final Fantasy Adventure, però no és un element comú al gènere d'acció RPG.

Exemple d'una lluita bàsica
Exemple d'una lluita bàsica

Més elements en la línia traditional dels RPG, els jugadors i enemics poden utilitzar atacs i objectes físics o màgics per ferir els objectius durant les batalles. Cada atac que produeixen els personatges jugables i els enemics controlats per la CPU redueix el seu nombre de punts de vida (o barra de vida) que pot ser restaurada amb pocions o encanteris. Aquest element de jugabilitat també es produeix en els videojocs de la saga Pokémon. Quan un personatge jugable per tots els punts de la vida, ell o ella es debilita i acaba derrotat en la batalla, la partida s'acaba i s'ha de tornar a començar des de l'última vegada que s'havia desat, perdent així tots els progressos que s'havien fet després. Els jugadors poden equipar els personatges amb armes, arnesos, proteccions, i accessoris que poden produir resultats especials al videojoc (com l'augment del poder en atac) a la batalla i utilitza diversos objectes que es gasten. Aquest objectes i equipaments poden ser comprats o trobats en l'entorn del mapa, sovint en cofres. Explorant noves zones i eliminant enemics, els jugadors progressen a través de l'argument de Chrono Trigger.

Chrono Trigger utilitza un sistema de batalla en temps actiu (ATB), una pinzellada de la saga d'Square, de Final Fantasy que va ser dissenyat per Hiroyuki Itō al Final Fantasy IV.[6] No obstant això, la variació que s'usa al Chrono Trigger és diferent que en les versions anteriors; el videojoc es defineix com a per sobre de la pantalla en "Batalla en temps actiu 2.0". Cada personatge pot fer una acció en una batalla en cada torn que li pertoca de manera més o menys ràpida — dependent de la velocitat estadística que té — compta a zero. Les tècniques especials físiques i màgiques; com l'habilitat amb l'espasa; són proporcionades a través d'un sistema anomenat "Techs". Techs exhaureix els punts de màgia d'un personatge (un comptador numèric com la barra de punts de vida) i sovint té un efecte especial a la zona; alguns encanteris fereixen als monstres, mentre d'altres poden derrotar-los en un simple atac. Els enemics sovint canvien de posició durant la batalla, creant oportunitats per l'ús tàctic del Tech. Un tret únic del sistema Tech del Chrono Trigger és que es poden utilitzar nombroses tècniques cooperatives.[5] Cada personatge reb vuit Techs que poden ser usats amb els altres personatges per crear un Tech Dobre o Triple per provocar un efecte major. Per exemple, l'atac d'en Crono semblant a una filatura d'espases anomenada Cyclone pot ser combinat amb l'atac Flame Toss de la Lucca per crear el Fire Whirl. Quan els personatges amb Techs compatibles tenen Punts de Màgia disponibles per donar forma a les seves tècniques i estan disponibles per a ser usades, el videojoc automàticament pren la combinació com a opció.

La màquina del temps Epoch
La màquina del temps Epoch

Al Chrono Trigger s'hi mostra altres elements de jugabilitats únics (fins al llançament) en el món dels videojocs, fins i tot el viatge a través del temps. Els jugadors tenen l'accés a set èpoques de la història del món del videojoc i les accions que es prenen en el passat afecten al futur. Durant l'argument, els jugadors es troben amb nous aliats, completant missions i a la recerca de paraules clau pels ciutadans. El viatge en el temps es realitza a través de portals i pilars de llum anomenats "portes del temps", com també la màquina del temps anomenada "Epoch". A més a més, al Chrono Trigger pren l'avantatge del mapatge de textura de Mode 7, utilitzat com a tècnica de creació de minijocs de curses i algunes escenes. El videojoc també suporta l'opció New Game+. Després de completar el joc, els jugadors poden començar el joc utilitzant les dades de sessions de partides anteriors. Quan el personatge puja de nivell, les tècniques i l'equipament es puguen les característiques, mentre que també s'aconsegueix diners i alguns objectes relacionats amb la història es descarten. Altres característiques del Chrono Trigger són que el videojoc pot ser superat sense el protagonista i pot tenir molts finals diferents.[7] El progrés previ dels jugadors en la batalla final determina quin dels tretze finals possibles — alguns amb només lleugeres variacions per haver fets coses sense molta importància — que el jugador podrà rebre.[8] A més, alguns dels finals es poden només veure en les sessions de New Game+, en que el cap final pot ser desafiat més d'hora que normalment es pot fer. Square usa el concepte New Game+ en els altres títols, com el Vagrant Story, Chrono Cross, Parasite Eve i Final Fantasy X-2.

[edita] Argument

[edita] Personatges

Article principal: Personatges de Chrono Trigger
Imatge:Chrono Trigger Magus battle artwork.PNG
256pxEn Crono, la Lucca i en Frog lluitant contra en Magus

En l'argument del videojoc, els set personatges jugables del Chrono Trigger són de diferents èpoques. El videojoc comença al 1000 A.D. amb en Crono, la Marle i la Lucca. En Crono és un jove valent que utilitza la katana per lluitar, mentre que la Marle és de fet la Princesa Nadia del regne Guardia, una noia activa, que actua com un noi, que segurament ve del seu pare, el rei. La Lucca és una excel·lent mecànica i (que està més còmode al voltant de maquinària que de gent) que només té en Crono com a amic. Ella té un gran interès en la ciència, a causa d'un accident que va deixar a la seva mare amb les cames greument ferides, i ara casa seva s'ha convertit en un laboratori amb molta maquinària. Des del 2300 A.D., en Robo és un robot amb una brillant i curiosa personalitat creat per ajudar als humans. A causa d'un desastre mundial al 1999 A.D. el van deixar inactiu, però després va ser trobat i reparat per la Lucca, i el robot li va donar les gràcies amb molt de sentiment.[9]

Un l'altre personatge de l'argument és l'Ayla, una dona prehistòrica que viu al 65,000,000 B.C.. És caracteritzada com a feroç, segura i incomparable en força, Ayla és la cap de Ioka Village i va ser líder pel seu poble en una guerra contra els Reptites, dinosaures amb trets d'humans que intenten dominar el món. Els dos últims personatges són del 600 A.D. — en Frog i un personatge opcional anomenat Magus, encara que l'últim va néixer en l'època del 12000 B.C.. En Frog és un antic terratinent que en un principi es diu "Glenn"; el seu cos va ser canviat per una granota antropomòrfica per a ser anomenat Magus. Després que Magus digués adéu al seu amic, Cyrus, i transformat en una granota, en Frog es va dedicar a protegir la Princesa de Guardia i venjant-se Cyrus per la mort d'en Magus. Culpant-se d'haver fallat al seu amic, en Frog es descriu com a cavallerós tot i que no retreu remordiments sobre el passat. Magus és un enèrgic mag i líder dels Mystics, una raça de dimonis i intel·ligents animals que fan la guerra amb la humanitat en aquesta època. Magus va ser anomenat en un principi "Janus", i va ser el príncep del Regne de Zeal al 12000 B.C. No obstant això, un extraterrestre conegut com a "Lavos" va destruir el regne i va enviar en Janus a l'època del 600 A.D. quan encara només era un nen. Jurant venjança contra Lavos, i sense saber on era la seva germana, Schala, ell es descriu com a cínic i rumiant.

[edita] Història

La història de Chrono Trigger's comença amb la Fira Mil·lenària al 1000 A.D., una celebració mil·lenària des de la creació del Regne de Guardia. El protagonista, en Crono, és despertat per la seva mare i va cap a Leene Square, on la es celebra la fira. Després, de manera accidental, ell xoca amb una noia que es diu "Marle", de seguida es fan amics i visiten l'atracció principal de la fira, una atracció de teletransportació construïda per l'amiga inventora d'en Crono, la Lucca. La Marle s'ofereix com a voluntària per provar la màquina, però durant la demostració la màquina es torna boja i reacciona amb el seu penjoll, teletransportant-la a través d'un misteriós portal, deixant només el penjoll.[10] Determined to find his new friend, Crono retrieves the discarded pendant and Lucca activates the machine once more, sending Crono through the same portal. He reappears in a forest grove, and upon finding a nearby town learns that he has gone back in time four hundred years. At Guardia Castle, he soon discovers Marle dressed in royal garb, and she reveals that the queen of Guardia in this era, Leene, has gone missing. A search party found Marle, and — mistaking her for the queen — brought her to the castle.[11] A moment later, Marle vanishes once again and Lucca arrives, having created a device called the "Gate Key" that allows her to open nearby time portals.[12] Lucca determines that Marle is actually the princess of Guardia in 1000 A.D., and that the death of her missing ancestor could cause Marle to never exist. With the help of a talking, humanoid amphibian called "Frog", Crono and Lucca discover that Queen Leene was kidnapped by the "Mystics", intelligent animals and demonic creatures who worship the wizard Magus. They then rescue her, save Marle and return to their own time period.

There, Crono is placed on trial for allegedly kidnapping Marle. Through the manipulations of the king's chancellor, Crono is sentenced to death, but later breaks free from his prison. While making his escape, he locates Lucca and Marle, and the three flee into a nearby forest, where they are cornered by royal soldiers. There, the king asks Marle to return to his side, but she refuses due to his ill consideration of her friends and personal wishes. The three adventurers then stumble into a time gate activated by Lucca's Gate Key, and escape to a future era. There, they are shocked to find a devastated world filled with the ruins of advanced technology. While investigating a large dome structure, they discover a video recording of the destruction of the game world's surface, caused by a creature called "Lavos", who had been dwelling under the planet's surface until 1999 A.D.[13] Determined to stop Lavos before it can destroy the world, the group enlists a robot from the future called "Robo" and — via another "time gate" — arrive at the ethereal End of Time (year \infty), where an enigmatic old man offers advice to the player for the game's quest. Additionally, various time gates located here allow access to all eras significant to the storyline. The party makes this a sort of a base of operations.

Crono and his friends return to 1000 A.D., and soon discover that Magus apparently created Lavos during the Middle Ages.[14] They return to 600 A.D. and learn that they must obtain a sword called the "Masamune" in order to defeat Magus, but that only the legendary "Hero" can wield it. After helping Guardia's knights defend against an assault from Magus' army, they climb the Denadoro mountains and discover from its guardians, Masa and Mune, that the Masamune is broken. It is soon revealed that the legendary Hero is actually Frog, who keeps the hilt of the Masamune, and that the sword was made by Melchior, a swordsmith living in Crono's time. Returning to 1000 A.D., Melchior informs Crono and his companions that they require Dreamstone, a rock only found in ancient times, to repair the Masamune. The player must then guide the adventurers to 65,000,000 B.C. via a time gate at the End of Time in order to locate the mineral. There the party meets the cavewoman Ayla, who gives Crono Dreamstone after he wins a drinking contest with her. However, the Gate Key is stolen the next day by Reptites, advanced humanoid dinosaurs who are at war with humans, whom they refer to as "apes". Ayla helps Crono retrieve the Gate Key, and he and his friends return to Melchior's hut. With the aid of Lucca and Robo, Melchior repairs the blade, and Frog agrees to accompany Crono to Magus' castle and wield the Masamune against him.[15]

Imatge:CTmeetmagus.JPG
Confrontation with Magus

There, they fight Magus' generals — Ozzie, Flea and Slash — and an army of Mystics before facing Magus himself, who was in the process of casting a spell involving Lavos. Upon his defeat, he reveals that he did not create Lavos, but merely intended to summon it, and that the creature lies within the planet, siphoning its energy.[16] The interruption of Magus' summon spell causes a massive time gate to open, swallowing Magus' castle and everyone within. Crono and his friends awaken in 65,000,000 B.C. once again, and after helping Ayla defeat the Reptites for a final time at their central fortress, it is revealed to the player that Lavos is an extraterrestrial life form that arrived on the world during this era. Discovering a new time gate at Lavos' impact crater, they visit the ancient, enlightened Kingdom of Zeal in 12000 B.C., where they learn more about the creature. This floating kingdom had recently discovered Lavos, and — seeking to drain its power — constructed a conduit for the energy known as the "Mammon Machine" and a facility to house it called the "Ocean Palace". A mysterious prophet in Zeal warns the kingdom's queen about the adventurers, and they are forced to return to 65,000,000 B.C., with the time gate they used then sealed. Unable to return to Zeal via the time gate, they go to the End of Time for advice and learn of the Wings of Time, a time machine constructed by Belthasar, a Guru of Zeal sent to the far future. Locating the machine in 2300 A.D., they rename it "Epoch" and return to 12000 B.C., where they learn that the Ocean Palace is soon to be activated. Rushing to the facility, they witness Lavos awakening, disturbed by the Mammon Machine. At this time, the prophet reveals himself to be Magus and attempts to destroy Lavos, but is defeated and his powers drained.[17]

Crono then challenges the creature, attempting to save the lives of his companions, but Crono is killed, his body vaporized by the monster. Lavos then destroys the entire kingdom, transports its prince, Janus, to the Middle Ages, and sends the three Gurus — Melchior, Belthasar and Gaspar — to various places throughout time. Before the remaining party members and Magus can be killed, Schala, Zeal's princess, saves them by transporting them out of the palace and to the only remaining human settlement while she remains behind. However, Crono's friends have little time to grieve before Dalton, a former leader of security in the kingdom, arrives at the village and declares himself ruler of the world. Having saved the Blackbird — an ornate airplane — from destruction, he interns the party aboard and takes to the sky. Additionally, Dalton impounds the Epoch, and has his henchmen give it flight capabilities. The party soon escapes, however, and defeats Dalton in a battle atop the redesigned Epoch, which the adventurers then use to accidentally blast the Blackbird while they escape. Distraught over Crono's death, they meet with Magus, who reveals that he is Janus Zeal, and grew up in the Middle Ages waiting for a chance to get revenge on Lavos.[18] Moreover, he offers the party members the opportunity to settle their feud in a final battle, and informs them that Gaspar could possibly help bring Crono back.[19] Should the player refuse to fight Magus, he then joins the party.[20] Visiting the old man at the End of Time, the player learns that he is Gaspar, transported here during Lavos' destruction of Zeal. He gives them an egg-shaped device called the "Chrono Trigger", which he explains allows for a special form of time travel. Following his instructions, they soon use the device to visit the moment of Crono's death and freeze it in time, extracting him from the moment just before he would have been killed.

Imatge:CTsceneforest.JPG
The group reunited

With the team reassembled, the group visits Gaspar once again, who relates various issues affecting the world across the eras. He suggests that participating in these optional sidequests will help the party prepare for Lavos.[21] Traveling to 600 A.D., they defeat a creature named "Retinite" who caused a forest to become a desert. To help cultivate the forest and ensure its survival, the party leaves Robo behind, and he spends the next several hundred years working to maintain the land. Returning to pick him up in 1000 A.D., the group holds a campfire reunion in the forest and speculate that the gates through time were created by an entity other than Lavos, who wished for the adventurers to travel through time and fulfill a specific purpose.[22] After the group falls asleep, a mysterious red time gate appears, which Lucca enters. Traveling to 990 A.D., Lucca has the opportunity to save her mother from the accident that cost her the use of her legs. The incident prompts Lucca's younger self to take up an interest in machinery so that she can prevent any future accidents. Additionally, the party confronts the few remaining members of Magus' army in 600 A.D. His former generals, now realizing that he was only using the Mystics, attack the group once again, but die in the battle that follows.[23] In 2300 A.D., the journey takes them to the facility where Robo was constructed. There, they discover that the programming of his AI creator, Mother Brain, has become corrupt, and that she is using the facility as an extermination plant for humans.[24] With much regret, Robo destroys both his creator and reprogrammed friend, Atropos, shutting down the facility's system. Later, in 1000 A.D., the party learns that the ghost of Frog's friend, Cyrus, is haunting ancient ruins near a town. Traveling there, Frog visits the grave he had constructed for his friend, and helps his spirit find peace, even if he did not kill Magus.[25]

On another journey, the party embarks to find the Sun Stone, a mythical artifact once used as a power source in Zeal. They locate it in a lost stronghold of the kingdom, uprooted from the sea floor in 2300 A.D., but learn that its power has burnt out. Taking it to 65,000,000 B.C., they leave it to recharge over the course of millions of years, but later find that it was looted in 1000 A.D. In order to coax it from its captor, the greedy Porre mayor, they travel to 600 A.D. and teach charity to his ancestor by giving food to him and his wife. With the Sun Stone secured, in 600 A.D. they soon discover another legendary artifact, the Rainbow Shell. Located in the underground remains of the Reptite fortress — preserved since its destruction in 65,000,000 B.C. — the large shell is too large for the group to remove, so they procure the aid of the Middle Age's King Guardia XXI, who stores the large shell in Guardia Castle. However, when the party returns to 1000 A.D., they find that Marle's father, King Guardia XXXIII, is being put on trial by his own chancellor for allegedly attempting to sell the shell, now a royal heirloom.[26] Crono and his companions soon publicly reveal the chancellor to be a Mystic imposter, defeat him and help Marle and her father put their differences aside.

Finally, the adventurers infiltrate the arisen Ocean Palace — now called the "Black Omen" — where Queen Zeal still resides, having survived Lavos' destruction of her kingdom and become a puppet to the creature's power. The party defeats the corrupted queen and destroys the Mammon Machine at the heart of the palace, causing the entire facility to be disintegrated. A final confrontation with Lavos itself follows, in which the party first penetrates the creature's shell with the Epoch (or chooses to fight through the shell without the use of the epoch), and then discovers that Lavos has been harvesting DNA on the planet while absorbing the energy produced.[27] Presented with the results of Lavos' genetics, they confront its true form and finally destroy the creature.

The actual ending of the game depends on when the player defeated Lavos, as well as some other choices that can produce minor variations. The first time through the game, team members say their goodbyes during the last night of the Millennial Fair and return to their own eras in time. Additionally, if Magus joined the party earlier, it is revealed that he now plans to search for his missing sister, Schala. Crono's mom then accidentally enters the time gate at the fair before it closes, however, prompting Crono, Marle and Lucca to set out in the Epoch on another adventure to find her while fireworks light up the night sky.[28]

[edita] Desenvolupament

Chrono Trigger was produced by Kazuhiko Aoki and directed by Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. The development of the game was supervised by Hironobu Sakaguchi, producer and creator of the Final Fantasy series, and Yuuji Horii, director and creator of the Dragon Quest series. Yuuji Horii worked on the general outline of the story; as a fan of time travel fictions, such as the TV series Time Tunnel, he focused on a theme of time travel for Chrono Trigger.[29] The outline was subsequently edited and completed by Masato Kato, who notably wrote all the events of the 12,000 B.C. era of the game's world. Finally, Yoshinori Kitase and Takashi Tokita created the different sub-scenarios.[30]

The characters of the game were designed by Akira Toriyama, creator of the manga Dragon Ball and also known for his works on the Dragon Quest series. Among the other designers who participated in the development were notably Tetsuya Takahashi, working as a graphic director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, working among others as field graphic designers.[31] The Japanese release of the game included running counts of items in the player's status menu and special art displayed at Chrono Trigger's primary ending.[32] The North American version was created before these features were added, and contains other vestiges of the game's early development removed from the Japanese edition—such as the song Singing Mountain, deleted with its eponymous prehistoric dungeon.[32] Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion.[32] Translator Ted Woolsey was given roughly thirty days to localize the game for English audiences; some of his work was cut due to space constraints.[33] The game was later completely retranslated by fans, who issued spreadsheets contrasting each release with annotations clarifying key differences.[34][32]

[edita] So

Article principal: Banda sonora original de Chrono Trigger

Chrono Trigger's soundtrack was scored by Yasunori Mitsuda and the Final Fantasy series' veteran composer Nobuo Uematsu. The game was the first for which Mitsuda had served as composer, but after he contracted stomach ulcers, Uematsu was brought onto the project to compose ten songs.[35] At the time of the game's release, the quantity of its tracks and sound effects were unprecedented,[3] and the soundtrack was released as a three-disc collection. Additionally, a one-disc acid jazz arrangement called "The Brink of Time" was also released. Later, another one-disc soundtrack was produced to complement the PlayStation rerelease of the game, featuring the orchestral tracks used in cut scenes. Yasunori Mitsuda also composed four new pieces for the game's bonus features, though they were not included on the rerelease soundtrack. Recently, Yasunori Mitsuda arranged versions of music from the Chrono series for Play! video game music concerts, presenting the main theme, "Frog's Theme", and "To Far Away Times".[36]

The soundtrack has been heavily remixed by fans, with more than 300 tributes,[37] and a handful of cover performance albums sold at retail. These include Time & Space - A Tribute to Yasunori Mitsuda and Chrono Symphonic. The latter was released by remix website OverClocked ReMix, and sought to provide an orchestrated score to an amateur script for a hypothetical Chrono Trigger film. Additionally, hip hop production team Compromised created a bastard pop album known as The Chrono Trigger Mixtape, Vol. 1, produced by mixing the a cappella from rap songs with the instrumental remixed versions of Chrono Trigger songs.[38] Japanese fans often sell their remix work in compilation albums popularly called "Dōjin" by western fans.[37]

[edita] Percepció i crítica

Chrono Trigger has sold more than 2.36 million copies in Japan and 290,000 abroad.[39] The first two million copies sold in Japan were delivered in only two months.[40] The game was met with substantial success upon release in North America,[41][42] and its rerelease on the PlayStation as part of the Final Fantasy Chronicles package topped the NPD TRSTS PlayStation sales charts for over six weeks.[43] This version was later re-released again in 2003 as part of Sony's Greatest Hits line, and, in recent times, Chrono Trigger has placed highly on all three of multimedia website IGN's "top 100 games of all time" lists. On the first, in 2002, the game placed 4th, while placing 6th on the second in early 2005, 13th on the third list in late 2005, and 2nd on the list for 2006.[4]

Chrono Trigger was not only a best-seller, but also well received critically. Nintendo Power called it Square's "biggest game ever", citing improved graphics, sound, and gameplay over past RPG titles,[3] while Official U.S. PlayStation Magazine described it as "original and extremely captivating", expressing particularly favorable responses to its graphics, sound and story.[44] Additionally, IGN commented that "it may be filled with every imaginable console RPG cliché, but Chrono Trigger manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious" and "one of the best videogame soundtracks ever produced".[42]

However, other critics, such as the staff of video game websites RPGFan and RPGamer, have questioned the game's length, as it is shorter than most RPGs, and noted that its difficulty level is low as compared to many other RPGs.[45][46][43] A speedrunner was able to complete Chrono Trigger in roughly three hours and thirty minutes in 2007.[47] Overall, reviewers regarded Chrono Trigger's replay value as high due to the game's multiple endings, its gameplay as simple but innovative, and its story as "fantastic yet not overly complex".

Moreover, the game was included in GameSpot's "The Greatest Games of All Time" list released in April 2006,[48] and also appeared as 28th on an "All Time Top 100" list in a poll conducted by Japanese magazine Famitsu.[49]

[edita] Diferents versions

Llançament per la Super Famicom
Imatge:Ctsnesjapanboxart.jpg
Llançament per la PlayStation
Imatge:Ffcbox.jpg

A few months prior to Chrono Trigger's market release, a beta version was given to magazine reviewers and game stores. An unfinished build of the game, it contains numerous differences from the final version, such as unused music tracks and a location called "Singing Mountain".[50][51] Curious fans later explored the ROM image through various methods, discovering two unused world map character sprites and presumed additional sprites for certain non-player characters. This has led some to rumor that an eighth playable character exists or was intended for play,[52] but there is no evidence to this claim.[53] The game's formal release — now commonly sold on auction sites[54] — included two world maps, and Japanese buyers who preordered the game received holographic foil cards. This release used a 32-megabit cartridge with battery-backed RAM for saved games, and didn't require any special on-cartridge coprocessors.

Imatge:CTendscreen.jpg
An example of one of the anime cut scenes in the PlayStation rerelease

An enhanced port of Chrono Trigger for the Sony PlayStation was developed by TOSE and released by Square in Japan in 1999. This port was later released in North America in 2001 — along with a remastered version of Final Fantasy IV — under the package title "Final Fantasy Chronicles". This version included anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation, as well as several bonus features, accessible after achieving various endings in the game. This version has received negative criticism for lengthy load times not present in the original.[44] The PlayStation version's color palette also suffered in the translation, and a loss of detail was noticeable from the original. Whether Chrono Trigger will appear on the Wii's Virtual Console depends on the settlement of certain copyright issues.[55]

There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for PC with a 3D graphics engine. The most prominent projects, Chrono Resurrection (an attempt at remaking ten small interactive cutscenes of the game)[56] and Chrono Trigger Remake Project (an attempt at remaking the entire game),[57] were forcibly terminated by Square Enix by way of a cease and desist order.[58][59][60][61]

[edita] Continuacions

Chrono Trigger inspired a variety of sequels and spin-off titles. A 16-minute OVA entitled "Nuumamonja: Time and Space Adventures" was released in 1996. Additionally, three titles were released for the Satellaview in 1995, and a fourth in 1996. The first three were Chrono Trigger: Jet Bike Special, a racing game based on a minigame from the original, Chrono Trigger: Character Library, featuring profiles on characters and monsters from the game, and Chrono Trigger: Music Library, a collection of music from the game's soundtrack. The contents of Character Library and Music Library were later included as extras in the PlayStation rerelease of Chrono Trigger.

The fourth title, Radical Dreamers: Nusumenai Hōseki, is a side story to Chrono Trigger created to resolve a loose subplot from its predecessor.[62] A short, text-based game relying on minimal graphics and atmospheric music, the game never received an official release outside Japan, though it was later fan translated to English.[63] Elements of its plot, including characters and setting, were later adapted to form the early sequences of a better known PlayStation sequel, Chrono Cross. Radical Dreamers: Nusumenai Hōseki was consequently removed from the series' main continuity and referred to as another dimension during Chrono Cross.[64]

There are no plans for additional titles in series, despite a 2001 statement from Hironobu Sakaguchi that the development team of Chrono Cross wanted to make a new Chrono game and that script ideas were being considered.[65] The same year, Square applied for a trademark for the names "Chrono Break" and "Chrono Brake" in the United States and Japan, respectively. However, the United States trademark was dropped in 2003.[66] During a Cubed3 interview on 1 February, 2007, Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible.[67][55] Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]."[68]

[edita] La curiositat

Es va fer una traducció completa del videojoc al castellà que podria haver sigut també traduït al català però no es va fer.[69]

[edita] Referències

  1. Keizo Kokubo: Well then, open the Gates to the Dream Team! ... / Developer's Ending: Cheers! You made it to one of the endings! You're now a member of the Dream Team! Square Co.. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in anglès). 1995-08-22.
  2. Encara que hi havia alguns videojocs abans del llançament del Chrono Trigger que tenien molts finals possibles, el nombre de finals estaven combinats amb les variacions que eren millors. A més a més, la possibilitat de tornar a jugar a la partida amb les mateixes estadístiques que es mantenien des de l'última vegada que es va jugar, permetien al jugador prosseguir al joc virtualment des de qualsevol punt o moment de la partida.
  3. 3,0 3,1 3,2 Averill, Alan (1995). Nintendo Power July, 1995 (in anglès). Nintendo, 52. 
  4. 4,0 4,1 Equip d'IGN (2005). IGN's Top 100 games. IGN. Data d'accés; 2 de juliol, 2006.
  5. 5,0 5,1 Averill, Alan (1995). Nintendo Power, el juliol del 1995 (in anglès). Nintendo, 53. 
  6. Johnson, Robert (2003-04-28). Final Fantasy IV Review. http://www.gamesarefun.com/ GamesAreFun. Data d'accés; 2006-09-10.
  7. Averill, Alan (1995). Nintendo Power June, 1995 (in anglès). Nintendo, 37. 
  8. Pringle, Bill (2005). Chrono Trigger Endings. Penn State Personal Web Server. Data d'accés; May 7, 2006.
  9. (2001) Square Enix: Final Fantasy Chronicles instruction manual (in anglès). Square Enix, 32–33. SLUS-01363. 
  10. Taban: What's going on Lucca? WHERE IS SHE? / Lucca: The way she disappeared... It couldn't have been the Telepod! The warp field seemed to be affected by her pendant... Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  11. Queen: Fooled you, didn't I, Crono? / Marle: It's me! But everyone calls me, Leene! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  12. Lucca: Anyway, I call this thing a «Gate.» It's a kind of portal, that takes you to the same location in a different era. Gates are very unstable, so I used the principal behind my Telepod device... ...to create a «Gate Key.» Now we can use them as we please. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  13. Marle: Say, what does this button do? / Lucca: 1999 A.D.? Visual record of The Day of Lavos... / 'Marle: Wh, what...IS that? / Lucca: Lavos?... Is that what's destroying our world?! / Marle: We must truly be in the future... Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  14. Heckran: If only the great Magus who brought forth Lavos 400 years ago, had destroyed the human race! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  15. Frog: This sword... 'Tis the Masamune? I must ponder this turn of events. Remain'eth here the night. ... / Frog: Awaketh, Crono. Though we may fail... ...let us go to Magus's lair. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  16. Magus: You fools! I only «summoned» him! He lives in the inner earth, absorbing the land's power and growing ever stronger! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  17. Magus: I've waited for this... I've been waiting for you, Lavos. I swore long ago... that I'd destroy you! No matter what the price! It is time to fulfill that vow. Feel my wrath, Lavos!! ... / Magus: Aaah!! My powers are being drained! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  18. Magus:Behold. Everything's at the bottom of the sea. Gone is the magical kingdom of Zeal, and all the dreams and ambitions of its people. I once lived there... But I was another person then. ... / Marle: You're... ...Janus, aren't you? ... / Magus: Ever since Lavos's time portal stranded me in the Middle Ages... I have waited to even the score. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  19. Magus: You know, there just might be a way to bring him back. ... / Magus: Gaspar, the Guru of Time, knows how to restore lost or misplaced time streams... Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  20. Magus: You wish to fight me? / Player's choice: No. / Frog: Vanquishing thee will neither return Crono nor Cyrus. / Magus: Wait. I'll come with you. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  21. Gaspar: Just as you touch the lives of every life form you meet, so, too, will their energy strengthen you. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  22. Robo: After 400 years of experience, I have come to think that Lavos may not be responsible for the Gates. / Marle: What do you mean? / Robo: I have come to think that someone, or something wanted us to see all this. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  23. Ozzie: Magus! You lied when you said you wanted to create a world of evil! You used me! / Magus: Oh, how dreadful. Say, can you hear that? It's the sound of the Reaper... Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  24. Mother Brain: Listen well humans. ... / Mother Brain: We robots will create a new order... A nation of steel, and pure logic. A true paradise! Our «Species» will replace you... So stop your foolish struggle, and succumb to the sleep of eternity... ... / Marle: What IS this?! We have to do something! / Magus: Hmm... A human processing plant? / Frog: What be this?! We must rescue them! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  25. Frog: Dear Cyrus... Thou must...think ill of me. / Cyrus: On the contrary! You have come far, my friend. When Magus defeated me, I thought of all those whom I had left behind. King Guardia, Queen Leene, and of course, you... Your skill and dedication is superior! I can rest now, knowing that everyone is in good hands. Good bye, my friend! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  26. Chancellor: It's an ancestral will. It says, «Unveil the Rainbow Shell to the people at the Millienal Fair.» / King: What are you talking about?! We have no family heirlooms here! Chancellor: So this is a forgery? Why does the defendant deny the people a glimpse of the «Rainbow Shell?» / Chancellor: Because he no longer HAS it!! He sold the heirloom for cash! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  27. Lucca: It lives on a planet for as long as possible, stealing away the most vital resources... It combined the DNA it found here with its own, and gave birth to those creatures up on Death Peak. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  28. Mom: Look, Crono! Your cat's running away because you haven't been feeding it! Hey, come back here! / Marle: Oh, great! Crono, that Gate will never open again! / Lucca: Well it looks like we have no choice but to go after them! / Marle: Go after them?! But the Gate's... Lucca, don't turn off your brain, yet! / Lucca: I forgot! We have a Time Machine! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). 1995-08-22.
  29. Play staff. Yuji Horii interview. play Magazine Online. Fusion Publishing, Inc.. Data d'accés; February 16, 2007.
  30. Procyon Studio staff (November 1999). Interview with Masato Kato. Chrono Compendium. Data d'accés; 2007-02-16.
  31. Chrono Compendium staff. Chrono Trigger Credits. Chrono Compendium. Data d'accés; 2007-02-16.
  32. 32,0 32,1 32,2 32,3 Translation Differences. Chrono Compendium. (April 2007). Data d'accés; 2007-04-02.
  33. Ted Woolsey, Bob Rork. Interview with Ted Woolsey. Chrono Compendium. Data d'accés; 2007-04-02.
  34. KWhazit. Retranslation of Chrono Trigger. Chrono Compendium. Data d'accés; 2007-04-02.
  35. Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life (in English). DK Publishing. ISBN 0-7440-0424-1. 
  36. Driker, Brandon (2006-30-05). Play! A Video Game Symphony. N-Sider. Data d'accés; May 30, 2006.
  37. 37,0 37,1 Music (Chrono Trigger). Chrono Compendium. Data d'accés; May 8, 2006.
  38. Comprised (2005). Chrono Trigger Mixtape vol. 1. Chrono Trigger Mixtape. archived from the original on 2006-02-08 Data d'accés; May 7, 2006.
  39. Square Enix staff (2003-08-04). Square Enix IR Roadshow Document. Square Enix Japan. Data d'accés; July 6, 2006.
  40. Averill, Alan (1995). Nintendo Power June, 1995 (in English). Nintendo, 36. 
  41. Chrono Trigger Reviews. Game Rankings. Data d'accés; May 7, 2006.
  42. 42,0 42,1 IGN staff (2001-07-04). IGN: Final Fantasy Chronicles Review. IGN. Data d'accés; May 7, 2006.
  43. 43,0 43,1 Wollenschlaeger, Alex (2001-08-15). Final Fantasy Chronicles Tops Sales Charts Six Weeks in a Row. RPGamer. Data d'accés; May 8, 2006.
  44. 44,0 44,1 (2001) Kennedy, Sam: Official U.S. PlayStation Magazine August 2001; issue 47 (in English). Ziff Davis Media Inc., 107. 
  45. Adam, Riley (2003-01-29). Chrono Trigger Review. Cubed3. Data d'accés; June 27, 2006.
  46. RPGFan Reviews - Chrono Trigger. RPGFan. (2001-10-30). Data d'accés; July 22, 2006.
  47. Yu "inichi" Morimoto (2007-05-04). Speed Demos Archive - Chrono Trigger. Speed Demos Archive. Data d'accés; May 7, 2007.
  48. The Greatest Games of All Time. GameSpot. (2006-04-17). Data d'accés; May 6, 2006.
  49. Campbell, Colin (2006-03-03). Japan Votes on All Time Top 100. Next Generation. Data d'accés; May 7, 2006.
  50. Chrono Trigger Prerelease. Chrono Compendium. Data d'accés; May 7, 2006.
  51. Singing Mountain. Chrono Compendium. Data d'accés; May 9, 2006.
  52. Explore (CTP). Chrono Compendium. Data d'accés; July 3, 2006.
  53. Extra Playable Characters (CTP). Chrono Compendium. Data d'accés; May 9, 2006.
  54. Digital Press - Chrono Trigger. Digital Press. Data d'accés; June 22, 2006.
  55. 55,0 55,1 Adam Riley (2002-02-01). No FFXI on Wii, FF Anniversary Projects on Nintendo Systems, Chrono Update & Much More!. Cubed3.com. Data d'accés; 2007-02-02.
  56. Chrono Trigger: Resurrection staff (2004-09-06). Project discontinued. Chrono Trigger: Resurrection. Data d'accés; May 7, 2006.
  57. Chrono Trigger Remake Project staff. CTRP Closes it's doors. Chrono Trigger Remake Project. Data d'accés; May 7, 2006.
  58. Jones, Darran (2004). games™ October 2004; issue 24 (in English). Highbury Publishing, 130. 
  59. Baker, Chris (2005). Electronic Gaming Monthly February, 2005 (in English). Ziff Davis Media. 
  60. Ragan, Jess (2006-03-20). Singin' the Brews: The History and Philosophy of Homebrew Game Development. 1UP.com. Data d'accés; November 9, 2006.
  61. Shoemaker, Brad (2006-04-17). The Greatest Games of All Time: Chrono Trigger. IGN. Data d'accés; November 9, 2006.
  62. Weekly Famitsu. Chrono Compendium. (1999). Data d'accés; July 3, 2006.
  63. Chrono Trigger 2: Radical Dreamers. Demiforce. (2003-04-15). Data d'accés; July 2, 2006.
  64. Kid: Radical Dreamers...!? And me name's on here, too! What the bloody hell is goin' on? ... / Kid: ......This seems to be an archive from a different time than our own. Aside from the two worlds we already know about...there may be other worlds and times which exist... Square Co. Chrono Cross. Square EA. PlayStation. (in English). 2000-08-15.
  65. Shahed Ahmed (2001-07-03). New Chrono game in planning stages. GameSpot. Data d'accés; July 1, 2006.
  66. Latest Status Info. Trademark Applications and Registration Retrieval. (2003-11-13). Data d'accés; July 1, 2006.
  67. Interview vidéo Final Fantasy III. Jeux-France.com. (2002-01-31). Data d'accés; 2007-02-02.
  68. EGM staff (2007). Electronic Gaming Monthly 216, June 2007 (in English). Ziff Davis Publishing Holdings Inc., 53. 
  69. 'Reprendre o no reprendre, aquesta és la qüestió', en un article en un bloc a CatSub: El primer fansub en català

[edita] Enllaços externs

Wikiquote A Viquidites hi ha frases fetes, frases cèlebres i proverbis relatius a Chrono Trigger